> For the complete documentation index, see [llms.txt](https://apolo-cup.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://apolo-cup.gitbook.io/whitepaper/game-features/future-updates.md).

# Future Updates

### Stadium System:

{% hint style="info" %}
**The stadiums will be sold every 30 days, with an amount of Apolo tokens being collected that will be converted into a pool.**

**How it works**: Stadium 1 - players invested a total of 100,000 tokens, so whoever bought 1,000 tokens will have 1% of this pool, its yield will be 33% of the total collected with the daily NFTs top-up payment.

* **For example:** There are 2000 NFTs in the game and the daily recharge cost is 1 tokens per NFT, adding up to a total of 2000 tokens collected; 33% of this amount will be sent to investors who purchased a part of the stadium proportional to the % that each one has in the pool. All tokens farmed through the stadiums can be claimed daily, free of charge.
  {% endhint %}

***

### Soccer coach:

{% hint style="info" %}
The player will be entitled to buy 1 football coach for the account, which will last 10 days, his role will be to farm the NFTs he has, without having to do anything (paying the stamina 1 tokens + 1 quick race). Perfect for those who are traveling or don't have time every day to follow the game.
{% endhint %}

***

### Mistery Box items:

{% hint style="info" %}
Price for Box: **125 APO** (all tokens will be automatically sent to the reward pool).

**Boot:** +2 token (daily farm) Shorts: +1 token (daily farm) Shirt: +1.5 token (daily farm) Cap: **0.5 token (daily farm).**

* **How it will work**: If you have 1 legendary NFT that farms 21 tokens daily and you equip it with the 4 items (Boots, shorts, shirt, cap) it starts farming 26 tokens daily, these items will not need repair, they are LIFETIME.
  {% endhint %}
